— for journalists and creators —
Press Kit
Everything you need. No pestering.
Vellum is built by one engineer, in the evenings and on weekends, as a labor of precision. If you are writing about Vellum — in a newsletter, on a blog, in a publication — this page gives you the raw material. Use any of it. Quote any of it. Credit is appreciated but not required.
Fact sheet
- title
- Vellum
- genre
- Fantasy MMORPG
- developer
- One software engineer. Solo project.
- platform
- Any modern browser (Windows, macOS, Linux). No installation required.
- language
- English
- release
- There is no release date.
- business model
- Monthly subscription — €5 Pledged, €15 Binding. Pledge Token mechanism (PLEX-style): gold-for-time exchange, closed loop, no cash-out.
- status
- Pre-alpha. Two years of evenings-and-weekends work.
- website
- vellum.game
Distinguishing features
- i. Language-model-trained NPCs that adapt to the player's combat patterns. Not scripted — trained.
- ii. Deep crafting and emergent economy, designed to avoid repetition.
- iii. NPCs with three-encounter memory; world reactions persist across sessions.
- iv. Browser-native. Zero installation. Vellum runs in any modern browser. No client download, no launcher, no gigabytes on disk. Sign in from a personal PC, a borrowed laptop, a library terminal, or a demo unit in an electronics store — same world, same character, any screen.
- v. Pledge Token economy (PLEX-style). Monthly subscription is a consumable in-game token. Players with gold can buy subscription time from players with euros, on the in-game marketplace. Closed loop: no cash-out. Modeled on EVE Online's PLEX, operative and uncontroversial since 2003.
- vi. Honest monthly subscription, same experience for all tiers, no pay-to-win, no FOMO, no ads, no microtransactions.
Quotes you can use
"I am not building a story. I am building a machine that produces a world. A world that will need a scribe — someone to write the only copy that will ever exist of their own story inside it."
"I did not start with a world. I started with a complaint. Every MMORPG I played went stale. I treated this as an engineering problem."
"The combat stopped being something I could memorize. It became something we were doing together."
"One scribe works the parchment and is paid in gold; another scribe sharpens the pen with that same gold. The result is that both of them get to write."
Assets
Screenshots are on the media page. A download-ready press kit zip — logo, selected screenshots, a one-sheet — is being prepared and will appear here when the devlog reaches a public gallery.
Contact
Press enquiries are welcome. The engineer answers what he can, slowly.
Email: press@vellum.game
If you write about Vellum, the engineer would like to read it.